public class HARMONIA_NECTERE_PASSUS extends StationarySpellObj implements StationarySpell
active, duration, kill, location, name, playerUUID, radius| Constructor and Description |
|---|
HARMONIA_NECTERE_PASSUS(org.bukkit.entity.Player player,
org.bukkit.Location location,
StationarySpells name,
java.lang.Integer radius,
java.lang.Integer duration,
org.bukkit.Location twin) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
cabinetCheck(org.bukkit.block.Block feet)
Checks the integrity of the cabinet
|
void |
checkEffect(Ollivanders p)
This is the stationary spell's effect.
|
void |
teleport(org.bukkit.entity.Entity entity) |
age, age, flair, getBlock, getBlocksInRadius, getCloseEntities, getItems, getLivingEntities, getPlayerUUID, holdsWand, isInside, killpublic HARMONIA_NECTERE_PASSUS(org.bukkit.entity.Player player,
org.bukkit.Location location,
StationarySpells name,
java.lang.Integer radius,
java.lang.Integer duration,
org.bukkit.Location twin)
public void checkEffect(Ollivanders p)
StationarySpellcheckEffect in interface StationarySpellp - The plugin, so that it can access the list of stationary and projectile spellspublic boolean cabinetCheck(org.bukkit.block.Block feet)
feet - - The block at the player's feet if the player is standing in the cabinetpublic void teleport(org.bukkit.entity.Entity entity)