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S

selfDestruct() - Method in class com.aleclownes.SpellScript.Node
Creates an explosion at the location of the node which has a power of (remainingPower/1000)
sendBlockChange(PlayerWrapper, double[], String, byte) - Method in class com.aleclownes.SpellScript.Node
Sends a block change to the player.
setDirection(Vector) - Method in class com.aleclownes.SpellScript.Node
Sets the node's direction
setEyeDirection(LivingEntityWrapper, Vector) - Method in class com.aleclownes.SpellScript.Node
Sets the living entity's facing direction.
setFallDistance(EntityWrapper, float) - Method in class com.aleclownes.SpellScript.Node
Sets the fall distance of the entity.
setFireTicks(EntityWrapper, int) - Method in class com.aleclownes.SpellScript.Node
Sets the fire ticks of the entity.
setFoodLevel(PlayerWrapper, int) - Method in class com.aleclownes.SpellScript.Node
Sets the food level of the specified player.
setItemMeta(int, ItemMeta) - Method in class com.aleclownes.SpellScript.Node
Sets the item meta of an item in the inventory.
setItemMeta(ItemWrapper, ItemMeta) - Method in class com.aleclownes.SpellScript.Node
Sets the item meta of an Item entity
setPassenger(EntityWrapper, EntityWrapper) - Method in class com.aleclownes.SpellScript.Node
Sets the vehicle entity's passenger.
setPickupDelay(ItemWrapper, int) - Method in class com.aleclownes.SpellScript.Node
Sets the pickup delay of an ItemWrapper.
setRemainingAir(LivingEntityWrapper, int) - Method in class com.aleclownes.SpellScript.Node
Sets the living entity's remaining air.
setVelocity(EntityWrapper, Vector) - Method in class com.aleclownes.SpellScript.Node
Sets the velocity of the entity.
sleep(double) - Method in class com.aleclownes.SpellScript.Node
Makes the node sleep for the specified number of seconds
SpellScript - Class in com.aleclownes.SpellScript
 
SpellScript() - Constructor for class com.aleclownes.SpellScript.SpellScript
 
suicide() - Method in class com.aleclownes.SpellScript.Node
Destroys the node
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