- selfDestruct() - Method in class com.aleclownes.SpellScript.Node
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Creates an explosion at the location of the node which has a power of (remainingPower/1000)
- sendBlockChange(PlayerWrapper, double[], String, byte) - Method in class com.aleclownes.SpellScript.Node
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Sends a block change to the player.
- setDirection(Vector) - Method in class com.aleclownes.SpellScript.Node
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Sets the node's direction
- setEyeDirection(LivingEntityWrapper, Vector) - Method in class com.aleclownes.SpellScript.Node
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Sets the living entity's facing direction.
- setFallDistance(EntityWrapper, float) - Method in class com.aleclownes.SpellScript.Node
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Sets the fall distance of the entity.
- setFireTicks(EntityWrapper, int) - Method in class com.aleclownes.SpellScript.Node
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Sets the fire ticks of the entity.
- setFoodLevel(PlayerWrapper, int) - Method in class com.aleclownes.SpellScript.Node
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Sets the food level of the specified player.
- setItemMeta(int, ItemMeta) - Method in class com.aleclownes.SpellScript.Node
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Sets the item meta of an item in the inventory.
- setItemMeta(ItemWrapper, ItemMeta) - Method in class com.aleclownes.SpellScript.Node
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Sets the item meta of an Item entity
- setPassenger(EntityWrapper, EntityWrapper) - Method in class com.aleclownes.SpellScript.Node
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Sets the vehicle entity's passenger.
- setPickupDelay(ItemWrapper, int) - Method in class com.aleclownes.SpellScript.Node
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Sets the pickup delay of an ItemWrapper.
- setRemainingAir(LivingEntityWrapper, int) - Method in class com.aleclownes.SpellScript.Node
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Sets the living entity's remaining air.
- setVelocity(EntityWrapper, Vector) - Method in class com.aleclownes.SpellScript.Node
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Sets the velocity of the entity.
- sleep(double) - Method in class com.aleclownes.SpellScript.Node
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Makes the node sleep for the specified number of seconds
- SpellScript - Class in com.aleclownes.SpellScript
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- SpellScript() - Constructor for class com.aleclownes.SpellScript.SpellScript
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- suicide() - Method in class com.aleclownes.SpellScript.Node
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Destroys the node